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>Gyms scale with the the highest level Pokémon in your party when you challenge them. This also applies to gym trainers. This makes it more like Pokémon stadium where you would always be met with a challenge, but it was not too overbearing or too easy.
>Gym leaders teams will adapt ever so slightly not based on levels but on how many badges you have, with every two badges causing all other gym leaders to add another Pokémon to their team, change movesets and evolve team members.
>The final few gyms will flip the script and instead of sending out a Pokémon of a different type that terastilizes into theirs, they use a Pokémon of their type and tera it into something strong against its weaknesses
>Badges are no longer required to make a Pokemon obey you but instead It's based on the average level of all Pokémon amongst your boxes and party. This means that you could theoretically go and catch a level 50 plus Pokémon in the early game and then be good to go.
>Star bosses and bases will also scale with the team you bring in similar to gym leaders, and by the time you get to the later bases they will also add more Pokémon to their team and start terastilizing their ace into the same type so it has more offensive pressure
>The Titans do not scale and remain at the level they are. However they will gain a boost to their stats similar to totem Pokémon based on what level team you come in with. This way if you decide to fight the Rock Titan later on it's not piss easy, it will actually boost up its stats to be a little bit tougher
>Wild Pokémon do not scale. They remain as they are. However, you will start to find more evolved and much stronger Pokémon appear more often in the spawn tables in certain areas of the map the higher level you become
>The elite four can be challenged multiple times and the champion title defense feature from Generation 7 returns, with you fighting notable characters from throughout the story as you try to defend your title. Level 70s
Fixed now?