>>31787735Legendary dungeons
I hate how in every modern Pokemon game, what are supposed to be the most powerful creatures in the game are either
>forced captures with jacked up capture rates>stuck in tiny ass rooms with little to no puzzles or powerful trainers blocking your way to them>handed directly to you by some random nobody >encountered in tall grass/caves like some plain Rattata, with no roaming mechanic like in previous generationsAnd to think legendary Pokemon used to feel rewarding to find and catch. What the hell happened to places like Regi caves or Stark Mountain that gave you something fun to explore after you finished the game?