>>55272185Really?
Both games are set in an analog for the real world with a major focus on central city locations, which house 8 boss fights the game's status screen keeps track of once beaten.
To block your progress, both games feature things like blockades that you need a specific item to clear and dark areas that you need an item to light up.
Most of the dungeons are caves.
Halfway through both games you arrive in a big city whose big landmark is a huge department store unlike anything else in the game - both of these will prominently feature an encounter with mobsters too, which eventually leads to you climbing a huge skyscraper that serves as their main base of operations.
Another notable location in both is a big power plant overrun by slime monsters.
Towards the back half of both games you have to trek through the sea in order to make it to one of the last three major bosses.
Then, right before the end you go back to your hometown as one final pit stop before the finale.
At the very end of you fight the rival character that's been one step ahead of you causing trouble the whole way.