>>31076783I like your second idea, maybe a little bit of the first, though maybe just make it where they just throw you out on your ass and relate it to infiltrating a villain team.
Making Balltism an actual system:
>After catching your pokemon in a pokeball, you can buy and modify your pokeball with modules based on their typing(s) and nature to boost a pokemon's happiness, help them recover some HP between battles (or even when switched out), and a few other things. There would also be misc. Modules for effects like 'x-stat is boosted for the first turn this pokemon is called out into battle)>This is in addition to ball aethetics and particle effects options.An idea I wished they had used for Sun/Moon:
>Trial variationsBasically, the idea would be that a captain's trial will differ for each person taking their challenge, and this would be represented by each trial having one of three variations that's randomly picked each playthrough to change up a player's experience per-playthrough and break monotony.
In addition to this: maybe, once you become champion, you become able to run through the trial variations and donate pokemon you breed yourself to the captains and such.
>Give that level 100, perfect IV Tsareena to Mallow>Try how the trial is now>Oh, god, now it gets Totem boosts.