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I've used mega Banette quite a bit, hes pretty good.
I usually start out with a protect unless I'm facing something slow then I'll just go for the will o wisp or phantom force immediately because the prankster doesnt activate until turn 2. The point is to cripple most physical attackers and then switch out to something else. However if I'm forced into Banette by a special attacker or a fire physical attacker I go for the destiny bond for priority and then a phantom force since Prankster doesn't make phantom force go first this time. They usually switch and something has to take the phantom force coming from 165 attack usually leaves a mark.