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Battle system, full explain Enter a battle and pick a Pokemon to send in. You send it out. It has 1-4 attack options. We'll do a mock battle of Charizard vs Blastoise for example. You send in Charizard. You have 4 attacks. X-Flamethrower A-Air Slash B-Dragon Pulse Y-Protect. You're fighting Blastoise. X-Hydro Pump A-Shell Smash B-Ice Beam Y-Aura Sphere. You pick Flamethrower. It does damage, and Flamethrower's energy bar decreases. You use it again, it does less damage and the bar decreases more. It works like this for all attacking moves. Status Moves work different. You use protect, the meter completely empties. After 20 seconds it will refill completely. Blastoise will attack as well at different times. It is not turn based, but due to the recharge calling it real time isn't 100%. Like before, attacking isn't only option. Press + to pause if you need to think. Press - to select items, battle will still go on during this. Press L to switch out and pick your Pokemon to switch, R to Run if not trainer battle. For both of these, your Pokemon will still be attacked during. Run you have to make your Pokemon run away by mashing buttons. Weaker Pokemon less buttons required of course. Level 100 against a level 3 just press one button and run, for example. ZL is guard, take 50% less damage, but set damage attacks like Dragon Rage still hurt. By the way, attacks like that don't decrease in power with energy bar. The bar refills about 1% every 3 seconds when not empty or full, when completely empty about 2% per second, can't attack til full after that. ZR dodge, requires timing. You can press on Right Stick for Z-Move or Mega Evolve and the currently un decided new gimmick. All the gimmicks will instantly drain all attacks by 25% upon use to show how powerful it is. Accuracy is useless when not trying to dodge, but when dodge higher accuracy, harder to dodge. Also moves that have lower accuracy have much more build up and a much bigger time frame to dodge. - acc quick frame