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Idea for route 24. Very rudimentary. Shittily made and even shittilier coloured
Greenish is walkable, dark greenish is high grass
greyish can be either a chasm or a rapid water that flows north for quick route back. Trees block the free sides.
Basically jungle japes-the route. Sketch is much too light for the intended atmosphere. Think our demo forest map but even a bit darker.
you start from north and move south along the river/canyon using vines to jump to other sides. (I don't remember us using it in other routes and would make a nice bit.)
Made the entrance to the burial grounds upward, so we can slap some art on the wall around it.
Also thrown some places for items with one using strength.
Everything can be changed.
>working on postgame shit when we're halfway through the normal ones