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alright so here is the premise for this Pokemon:
it's meant to be run like this:
TURN 1
1) play scythers
2) attach, and maybe attach with celebi if its on the field (best case senario: 2 (g) on 2 diff scyther)
TURN 2
1) use celebi to try and accel energy to one more scyther
2) evolve your active scyther (with a (g) already on it.
3) attach a (M) to the scizor
4) swords dance for another (M)
the deck is ready to go by turn 3.
Drawbacks of the deck:
Scyther is weak to Magnezone, it gets KOd with 1 energy (important if this card stays good)
can slow down after setting up 1 scizor, since now you will have to focus on attaching (M) manually and using SD if you don't have enough energy, leaving you open prone to a 2hko.
more ways we can balance this: add more good (R) types, add a decent basic (L), ability lock.