>>46535887it isn't impossible to achieve, all they have to do is add a hard/veteran mode that let's you skip the tutorials and makes encounters harder (do what dragon quest 11 did and add draconian rules which added modifiers the game like no shops, no exp from weak monsters that sort of thing but I'd settle for a stock standard hard mode) and put in more effort with animations and modeling with the landscapes and a good post game challenge, ironically pokemon hasn't evolved as a series (if anything, it's regressed) when compared to things like Mario and Zelda which stepped out of their comfort zones and tried new things which resulted in some really great titles, it isn't an issue of being for kids but rather the lack of effort compared to the earlier titles, like it's a paint by numbers sterile corporate focus group tested version of what it should be while trying to rely on cheap nostalga pandering, it's not as simple as "new thing...bad" no matter what the fanboy zealots spout to try to defend their honor, it's the lack of innovation and polish that's the real issue and the "it's not for you" argument ultimately falls flat since things like splatoon are for kids but is still a decent challenge for adults. (just look that the final boss of the octo expansion for proof of this)
I'm not even saying make the games harder, I'm saying make them games at LEAST on PAR with older titles.