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>drifblims have the ability aftermath
>this was a problem my 2 level 100s only had moves that made contact
>the best solution was rock tomb and it only had 80% accuracy
>it was a 1 in 5 chance I take damage, a 1 in 5 chance I would have to spend 8 more hours of my life biking up and down
>here's the battle
some people don't realize having a giant risk dangling above your head if you happen to fail is what makes it a challenge in the first place. if you could save-state or do things to skip the grind completely then stop calling it a "challenge"