>>50209068I gave it a go and it seems I'm also a brainlet. I have no idea how to build it. The instructions explain how to compile pokeemerald.gba, but I don't get how you'd build the main project after that. Running make all on the project root folder throws errors about missing libraries.
Hey /rheg/, would you be interested in a Pokemon game where you control the character with either your mouse (you click somewhere and the character walks there) or with an analog stick (if you have a controller), or perhaps even the arrow keys but without being grid-locked?
I'm trying to remove all things I found annoying in the original games. I received some feedback saying that it'd be nice if there was an easier and faster way to walk around, and I thought about removing the grid movement altogether.
I also think wild encounters suck, and having wild Pokemon walk around where you could trigger a battle with them if you want to works better.