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Interesting sets general?
Interesting sets general.
I've found some good success with this special Drifblim set. It requires some support, but it works really well.
Drifblim @ Focus Sash
Trait: Unburden
EVs: 252 Spd / 252 Atk
Hasty Nature
IVs: 0 HP / 0 Def / 0 SDef
- Will-O-Wisp
- Destiny Bond
- Acrobatics
- Magic Coat
The reasoning is really simple, everybody expects Drifblim to use Acrobatics + Flying Gem. Yes, that is devestating, but this is meant for revenge killing.
To use Destiny Blimp effectively, you have to know that you are trading. When a teammate dies, switch in Drifblim. As the opp attacks Drifblim in fear of a Flying Gem Acrobatic 2HKO, they will activate your Focus Sash. You can either use Acrobatics on that turn to try and net a KO, possibly even sweep, or you can use Destiny Bond to trade.
WoW and Magic Coat are for when I lead with Drifblim, especially against physical SR leads like Golem. Magic Coat on the first turn to bounce SR back, then use WoW on their attack. If you are still alive, most Golems use Rock Blast which can KO you, use Destiny Bond to trade.
This set also works well with Taunt users like Golbat. They can taunt the enemy and force them to attack into Drifblim.
Unfortunately, this set is completely beaten by non-Normal/Fighting Priority and multi-hit moves. And, if you mis-predict, you will often start the game 5-6.