>>52268283yet they had the foresight to deathwarp people to prevent softlocks, instead of, you know preventing players from doing that sort of thing in the first place with say...an invisible wall? or making it so you can't fit, would've taken less then 10 minutes to do, it's not hard.
seriously it's game design 101 that players are going to try shit like that, but hey if you want game-freak to be the next bugthesta more power to you I guess. I mean is it really THAT hard to do quality assurance or play test the game? but I shouldn't be surprised, gamefreak has a LONG history of glitches, hell their responsible for one of the most famous glitches in existence and people STILL kiss their asses because what? they got lucky with an idea in the 90's and just ride that high for over two decades while spewing out mediocrity because ''member charizard?" is all they have recycling the same old song and dance, gotta keep chasing that "dragon" instead of doing something that might *gasp* innovate the series and no, crystal hats don't count as innovations because they'll drop it for the gimmick it is while they vomit out the next rushed game.