>>31983340Not cge, but are you familiar with Changelings, compulsions, and Familiars? All of them could be useful for explaining sapient Pokemon following game canon.
In many settings, powerful magic/supernatural ability users also have strange quirks attached to them. Something about them that they can't escape, not necessarily as bad as an addiction, but something they HAVE to do that their power demands. Some of which could be basically to follow the game canon without hesitation. It's not slavery or taking advantage of a sapient person, it's just a thing they have to do because they have those powers. Like in Digimon Tamers, where the teddy bear looking 'Mons said that he has to fight anyways, regardless of the wishes of his pacifist trainer, because that is what they do.
Changelings, from the White Wolf /tg/ games, also explore a simple way to explain behaviors and even power ups. Changelings have access to all the weird and creepy powers of the Fae but with a cost you can easily impose on a Pokemon as it gets stronger. Changelings can have powers like walking on walls or using closets to Teleport around, but there is usually some price they have to pay that looks weird to normal onlookers that is normal to them. In exchange for letting them walk up them, the walls might ask that he spill a different cup of coffee and tea into a certain crack in the wall every Tuesday. However, that closet teleport ability might have a higher cost, like the Changeling forget a memory of a certain place in exchange for being brought to a new one. Applying it to Pokemon, the stronger they become, the more the world asks of them in exchange for it, which Humans have manipulated or learned that follows game canon.
>>31984527It's the weekend bruh? Why aren't you partying and battling your Pokemahns with your friends over beers?