>>12851719There are no 'good' tutorials on fluids and translucency, just shit and anime.
Which is a good thing, because these properties are something you'd be better off gleaming from observation. Go fill a glass with water and study not only it, but everything around it.
Or just google "glass sphere" and study that. In either case what you need to really 'see' is how whatever's behind the glass is 'changed' when looking through it and how the highlights/reflectivity of the surface of the glass are formed. Remember that you're creating an illusion, as long as it looks like glass the viewer with believe it's glass, don't over think it. Take note of how the translucency effect changes as the glass curves away/towards you or comes to a pinch.
The key to fluids is less about the color and more about how you construct it. Water follows gravity and pools when there's no easier path to flow to. When looking to color, the important parts are similar to those of glass (highlighting and the conveyance of a translucent surface) but has an extra property wherein "anywhere the water has been will look damp/wet". So, for example, if you have a water drop, it will be more convincing with a wet trail above it. Bodies of fluid are all about getting that "pooling" effect correct.
>>12851727Closest I've ever come to this was Tristana and Lulu.
>>12851780I already intend to sketch him something when I get home tonight.