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>Drought (existing ability): Sets harsh sunlight on entry
>Flash Fire (existing ability): Absorbs Fire moves to gain +50% power with its own Fire moves
>Cursed Body: When foe makes contact, 30% chance of disabling that move
>Dazzling: Foes cannot use priority moves
>Leafcharm (new ability): +1 priority for leaf- and flower-based moves
>Sacred Ward (new ability): Half damage from Ghost and Dark moves