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My shitty gimmick team(s).
Top half's general strategy was to KO something turn one with final gambit (quick guard preventing fake outs and stuff), then perish song and survive the three turns, twaving lapras if necessary to make sure it was the slowest thing on the field at the end. Sheer cold on lapras was because I didn't know what else to do with that moveslot and since it was fully invested in defenses, any attack would be hitting like a wet noodle anyway. I didn't use it very much at all.
When it worked it was great, but since I had no experience using final gambit, it took me a few battles to learn how to best use it.
Things that shut it down:
1) Focus sashes or otherwise failing to KO something with staraptor. I really wish I put ice shard over sheer cold on lapras to pick off things that survived by a sash, since otherwise I had no way of getting the game down to a 2v2 besides getting lucky with sheer cold.
2) Things that just hit too hard for lapras to survive. It's important to final gambit stuff like mawiles on turn one otherwise they just plough through lapras and KO it too soon.
3) Opposing taunters. Only faced one of these (some guy with a sableye). Managed to hold it off with quick guard for a while but then he KO'd meowstic and then taunted lapras. Luckily he then went full retard on the last turn, giving me the win.
Some videos where it went off successfully:
MTQG-WWWW-WWW9-26HY
2ZDG-WWWW-WWW9-292J
GTJG-WWWW-WWW9-292P
PVCG-WWWW-WWW9-292S
WUMW-WWWW-WWW9-292V
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