Quoted By:
Cons:
>university dropout music composer made game director, often self-inserting himself in his own games and making his in-game devs praise him for his genius
>completely out of his comfort zone as game director, often lost track of work and had to call in the computer engineer (Iwata) to fix it and make it playable
>took so long to make G/S that Pokémania died
>had withdrawals and panic attacks ahead of R/S release, often abandoning his team for rehab and may be responsible for the lack of a proper endgame in those titles
>actively disliked and guaranteed we won't get any more Stadium or Colosseum games
>when he genuinely tried and had finally learned his craft, he made the Evangelion of the Pokémon franchise, which was Black and White
>had his vision so utterly rejected by consumers that he went backwards on his vision and made B/W2
>became so condescending to his fanbase that he treated them like OCD retards in public interviews, slashed post-game on purpose, lied to japanese children about the dexcut, started making bad games not out of incompetence, but out of conviction
>actively blames players for the games lacking content and tells fans to have low expectations, admits he can't even compete with phone games
>"people these days don't have the attention for anything better"
Pros:
>B/W was a genuinely good game
>he was never the best man for the job, which is why the best GameFreak Pokémon games either were directed by someone else, or had an emergency intervention by Iwata to save them
>was brave enough to tell western audiences about cutting the dex while sitting besides the game director himself, who stayed silent and tense like a scared puppy instead of doing his job
>you bought it anyway, so he was right about everything
Honestly, I see in Masuda a man who simply lost his passion. Yet they couldn't fire him because of how much dirt he had on everyone, so they just promoted him to a job where he can't make everyone's lives miserable again.