>>38445836I suppose this quickie in Photoshop can give you an idea? Nice to see at least that the text/lighting palette doesn't stand out too much.
>>38445971That's already possible, but in my current setup, the text channel still refer to the bg_text.pal file, so I can currently only have one palette for those tiles for all times of the day unless I either make the game refer to the map's own palette file, or make another bg_text file (hue).