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Hey, so I've been revisiting stuff I used to like ages ago and I got to wondering, how come there's no version of Tamagotchi where you have to catch all 800+ of them? Surely that would appeal to collector maniacs like us. Then I figured that'd make for an interesting Pokémon romhack/Essentials game, especially with all the branching and overlapping evolutionary lines and so forth.
Of course, the question then becomes how would you implement that in a Pokémon style game? In Tamagotchi, the creatures evolve differently depending on how well you raise them but aside from happiness/Amie, there aren't many ways you could do that in Pokémon- and even then, if you stuck to happiness, you could have them at the highest stage of evolution by about level five. One supposes you could give them evolutions based on a combination of level AND happiness, but then making them miserable to get a rare evolution is more of a chore than making them happy, especially once you've been training them for ages.
Any thoughts on how this might be achieved? Obviously there are other concerns too like how exactly one would match the attacks and types up but that could be based on aesthetics and each Tamagotchi's canon skills and abilities.