>>43225057>route and """"""""""dungeon"""""""""" design is absolute garbage, arguably the worst its ever been. Only standout areas are Vast Poni Canyon and Poni Wilds>The disappointing climax with Lusamine's arc. It's Robo Groudon all over again, but at least Chobin's a joke character while you're meant to take Lusamine seriously.>Half the new Pokemon have the dreaded 1-5% encounter rates while you see Pelipper and it's bastard spawn more than 30% of the time in half the routes in the game>Even more hand-holdy to the point where the game assumes kids are clinically retarded, even though kids got through the 2D entries just fine. They have someone heal you by force on half the routes, they won't even let you explore half a city forcing you down a specific pathway to listen to dialogue dumps. It's like they're afraid of you getting lost.>The totems themselves were fine... as a concept. The trials were baby tier and they just flat out gave up near the end with the absolute joke that is Kommo-o's """trial""" and """""battle"""""" Going back to the totems, how do you show off Chargabug and Vikavolt in promotional material, specifically state that Chargabug has an ability that boosts Special Attack, state Vikavolt has very high special attack... and then give it all physical attacks. And don't give me "it's too hard" bullshit, when prior, the game doesn't even tell you Araquanid's hidden effect with Water Bubble, making it have 50% power with water attacks, while being under permanent rain.>the constant interruptions and the fact that the game feels more like Lillie's adventure instead of yours.>Rotom Dex is easily the worst implementation of the bottle screen.>Hype up Ultra Beasts during promotional material, but then shove most of them to the postgame where you just backtrack to places, listen to even more dialogue dumps and then throw Master- I mean, Beast Balls at them.I still like the games, even though I can point out a lot of their flaws.