>>57086210Thanks for the tactful response anon! I also don't think discussion is worthwhile if people are needlessly toxic.
>The problem with speed up is that it makes mashing and not paying attention a default. For example in the first minute of scale fang you get an item that you have to press R to use (it's not in the start menu, it was mapped to the R button for convenience). Many people zoomed and mashed past the text explaining this and then got stuck later in the game when you had to use said item to progress.I do think there's more nuance to it than that for a lot of people that prefer to use speed-up. Like this anon said
>>57086256 I always personally read all the dialogue when playing a new game made by someone. I like to know how or where to progress, mechanical changes, lore tidbits, general storybeats, or just to see if the npcs say anything funny or relatable.
I also tend to avoid speed-up in general when the game hosts original music throughout, in my first run of Unbound for example I used it very minimally, mostly just while grinding out dex completion in areas I'd been in for a while, or while re-challenging the hard bosses in Expert Mode trial-and-error style. Even now I'm listening to Fallshore Theme (Night) thwt I downloaded off Youtube while typing this, during replays I might speed up a battle or area but play the music in the back at regular speed if I like it enough.
Frankly, I feel no sympathy for people that brainlessly mash through textboxes and then get lost later and annoy the devs with questions, they can try to figure it out themselves at that point. I don't think removing speed-up is the big deterrent to that style of play that people think it is, if they didn't want to read your writing in the first place then I don't think slowing everything down will help. Ultimately others get caught in the crossfire.
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