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Is no guard just a worse version of double chance?
it does the same thing but only works if you spin blue
also why would you use quick care over scoop up?
whats the benefit of basically knocking out your own mon?
the only case I can see it doing something is if you have 1 mon dead and you kill off your own ho-oh so you can res it although that seems like it would set you behind a bit
or if theres only one good mon in your deck and it died so you need something else dead to get it back faster?