>>40559345It's reverse "fear of missing out".
People care about the thing everyone cares about, because otherwise they miss out on the thing everyone cares about and become a social outcast.
But that also means that people want everyone to care about the thing they care about, because caring about a thing nobody cares about also makes you a social outcast.
Why do people complain a multiplayer game is "dead" once it falls below a certain number of players? You only need one full server to play the game, so it shouldn't matter, but people care that others care.