Has anyone ever made a hack where level is excised from stat and damage calculation? Like, still using level for learnset and lv. evos, but hacking the stat calculation and damage formulas so that every mon has the stats and damage of a Lv. 50 or Lv. 100 mon regardless of level.
That way you could have level-balanced encounters without worrying about level caps and rare candies and grinding and all of that.
>>54861340the way Mach bike was a difficulty check for clean movement was kinda kino though.