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>not a single worse than decent starter line
>most unique and interesting ideas after ghost types
>most varied movepool (status, physical, special and secondary effects are all very fun and have something to offer visually or gameplay wise (the rare times when its not both))
>Not a single gen without toptier grass mon
>tied for most weakeness and offensively very weak, yet always find itself on top through the sheer power of calculated adaptation (moveset, dual typing, ability and stat wise of course, but also in how it predicted the dominant threats and spend its resistance points on them (ie water, ground, electric and of course, grass)
>type of empathy, growth and adaptation
>and cherry on top, grassy terrain is the best terrain and its not even close
I love grass types like you wouldn't believe.