>>43167347It all depends on three aspects: The 1st being if the concept justifies bringing anthropomorphic aspects to the design. The 2nd being if the Base Animal or Inspiration complements the idea behind it. And the 3rd being if the execution of the idea is sensible, creative and makes it so that the base inspiration is only enhanced by the human-like attributes instead of becoming an afterthought, or in layman's terms, the design looks much more like the Base Inspiration with slight human features instead of pretty much a Human with said Inspiration's features. The more of these points the design fulfills, the better the design.
You have stuff like Golurk, Zoroark, Greninja, Infernape (but this is a monkey, so of course it's humanoid) and arguably Darkrai that fulfill all of those aspects well. Some only fulfill 2 of those points, like Inteleon, Shiftry, Meowstic, Hawlucha,Weavile, Orbeetle among others. Some only fulfill 1 of them, like most Ultra Beasts (slightly justifiable because they're meant to be weirdos even in Pokemon canon), Watchog, Incineroar, Vespiqueen, Lucario among others. And then you get shit like Meloetta, which is just a shameless way of trying to cash in on Idolshit in a lazy way, or shit like Tsareena, where it's entire existence is suspect. It's bad enough that the basis of its existence is literally just because Mangosteen is referred to as "Queen of the Fruits", a concept that could've been fulfilled in a single Pokemon instead of a full 3-stage line, but thinking that gives you leeway to somehow make a Fruit woman that is literally inspired by a dominatrix with stomping fetish completely crosses the line to become a case of
>Why the fuck does this even exist?Then there's also all those weird Fighting types.. Early on it might've been a bit justifiable because Pokemon design was inspired by ridiculous bullshit like DQ enemies, but that doesn't mean stuff like Machoke or Hitmonchan with literal belts and Boxing Gloves are ok.