22 if A.29 if B.>>15761720http://www.youtube.com/watch?v=lICsBoDeEN0The final Tailwind turn brings you and the Zubats to the second-to-last safe point. It's starting to get real heavy and tiring carrying Miss, but you can't let it wear you down just yet.
"Alright guys, Confuse Ray!"
Sinister rays of light take the Woobies by storm, confusing those that were never dumbfounded in the first place, and re-confusing any that have broken out of Supersonic's control.
The battle is starting to wind down, this is good, this is a sign that good things are on the rise. All that stands in the way between you and eternal victory for the Zuzus is Admiral Swoobers.
Whose attention, as a quick glimpse up ahead reveals, is currently occupied by General Cancerous' presence.
"...Wait, what?! I didn't even see him come in here!"
Shadow Balls fly.
Psychics ravage the battlefield.
Payback proves that indeed, it is a bitch.
Paralyzed Woobies stay on the ground, their speed cut in half.
Future Sight relentlessly wipes the floor clean with anything affected by it.
Confused Woobies kill themselves and hurt their own friends.
It's practically trench warfare by this point.
The sides seem to be even now, give or take a guy or two. Two more attacks should be enough to claim your victorious win.
>Remaining Zuzu count: 33.A) Command a Supersonic assault on the cave ceiling!
B) Enter the realm of no-return. Order them to use Attract.
C) Get them to use an Uproar ambush to clear out the crowd!