>>53983384Hold on you're right.
Jesus what a fucking downgrade in the moveset.
Also you don't even to consider the true dark bullcrap.
Literally just bring a speed invested Pelipper and soak that fucker. Sure it's now pure water which is a pain to hit super effectively, but you get rid of that true dark headache.
Then bring in a Durant with entrainment. You already know where I'm going with this. Shithead now's got truant.
Next step is Hatterene. Charm and protect are your friends in life. Alternate between the two, in sync with his newly acquired truant, until it will want to use Malefication, erasing the stat drops, but bouncing the other effects back onto itself thanks to magic bounce.
This leaves us with that hulking piece of shit paralyzed, confused, wasting every other turn, with an earthquake and a 50% (82% at best) hitrate 500BP move. It can choose to stay at -2 or whatever you got it at and have all its attacks to fuckall damage, either regain that offensive, but also choose to be paralyzed and confused, meaning that said 500bp move lands on saint neversday.
All that's left to do now is to kill it, and the best way I found was to swap in (on one of the truant turns) Garganacci. Unless my understanding of haze is incorrect, protect should still block its effect from going through, in the offchance it gets to actually do a move through the thick layer of bullshit. Use salt cure in one of the truant turns, hold a lum berry in case it gets a Malefication through, and afterwards just the regular back and forth between protect and whatever the fuck you want to do.
Yes I know this is a grossly inefficient way of killing it, but taking it apart piece by piece, killing it slowly in the most humiliating way is just more fun to me. It just rubs salt (literally) in the wound, not to mention you still remain with two empty slots in the party. Those two can just be fodder mons that sit in positions 2 and 3 so the important mons don't take soul rend damage.