>>17404489Arcanine: same as
>>17404473 Ability/Move Pool adjusts with your team's needs.
Nidoking: Sheer Force+Life Orb either Physical with Sucker Punch or standard Special Attack set is a pretty strong threat coverage wise.
Dragonite: Many ways to use this mon documented on Smogon. Weakness Policy is this generations current favored item for it. Extreme Speed, Roost, Dragon Dance, Dragon Claw with a balky EV set and Adamant Nature will poop on enemies (especially in doubles where setting up is easier).
Sableye: The original Prankster gangster stops status inflicters in their tracks and can burn stall enemies without strong Fairy attacks for as long as you need. Another great doubles mon.
Luxray isn't seen much so most people wouldn't know it's a physical attacker. Even so I recommend using an Air Balloon and running Guts in case. Usually within the turn the enemy is forced to pop your balloon you've already either KO'ed the enemy or taken them low enough to force a switch out/momentum sacrifice. Wild Charge is your STAB of choice. Ice Fang for coverage. Scary Face is often overlooked but you might be able to find a use for it on him to either force a Swith or just gain much needed speed advantage. I'm not 100% certain but I believe a harsh drop in speed in most cases would allow you to run an HP/Atk EV spread without speed worries.
Excadrill: Mold Breaker Earthquake is the way to go here. You can also Scarf Him to deal with Scarfed Rotom-W. Rapid Spin is another option to look into to save Dragonite's Scales.