Quoted By:
>The Ugly
The mapping in this game is just not acceptable.
Pic related is what every map in this game feels like. There's too much empty space, there's too much fluff, there's too many trainers. Traversing this game made me honestly go cross eyed out of sheer boredom.
The trainers aren't difficult. The problem is that, especially on Expert, they're good at crippling you. They'll often double into mon slots and knock shit out, frequently, and thus makes me spam revives out of battle, which leads to the next trainer, who knocks out a bunch of mons, rinse and repeat until I'm out of supplies.
I get it. It's supposed to simulate some kind of resource management thing. But I'm not really 'hurting for resources', I never felt 'in danger', I was just dreading running out of money and then getting stuck in the same loop of running hundreds of tiles, wasting minutes or hours just because of badly placed healing points.
This wasn't helped by the multiple wild Pokemon encounters shoved into every route this update, including NEW AREAS full of wild Pokemon, who DON'T give out money, and thus were just a net loss, for no other reason than I assume Ayrei was feeling malicious.
There was a LOT more fucking padding this update, for no good fucking reason. I don't know who the fuck asked for this, or why anyone thought this was a good idea, but holy fucking shit.
But the thing I truly cannot forgive is that I assume a lot of development time was put into the padding, where it could have been used elsewhere, whether for making certain scenes that needing fixing, or for more time to test the fucking game.
>The Story
Yeah, this needs a whole thing on its own.
Ayrei, please, take a writing seminar or some course. The writing in this game is nothing short of abominable.
You're presented with an interesting setting, one where Pokemon trainers need licenses to operate, and you have things like cults or this powerful alliance of regions - and it is never explored.