>>44936272>No they decide what is good as otherwise there is nothing that can measure it at all.If we think like this, then value and criticism as no meaning because the taste of the people depends on the culture and society they live in. Some artists were unpopular and not unpreciated back their ages, but now they're considerable one of the bests. That's why we can't measure the value of something to how much it's popular, because this it depends from the spread of the information, so ads and sponsors, which aren't part of the quality, but rather the money and knowledge of the right people. It's unfair and doesn't reward the skills.
>But this makes so many assumptionsNo. You say this because you give it an importance, while i'm not talking about what's important and what's not. Since Y-comm works on servers, servers HAVE to be good, HAVE to work properly, you cannot deny this if that system is important for you or not. If they introduce a mechanic or a function that doesn't work as intended, then that's objectively something wrong about the game. Also the Y-comm isn't something marginal, but it's a primary function for online, except the battles. If you want to play offline, ok, that's your choice, but you can't deny that there's a problem with it.