>>20565177>How are you saying that with a straight face? The towns and routes of the region sketch are composed entirely of squares. That's a grid.Now, they aren't.
Again: I just added that to make it easier to view. Here's what it actually looks like.
>>20565177>I'm not comfortable with this statement. Why are you allowed to change things, but my suggesting that it be tweaked to fit the Town Map is forbidden?Because the town map is a simplification of the region map. I don't understand why this is so hard to comprehend. Due to the fact that the town map is fixed to have grids set up horizontally and vertically, and not diagnolly, and because of the fact that our maps are not designed with that in mind, it is inherently less accurate to how the region actually looks.
Changing the region map to fit the town map does nothing except makes it less accurate to the in game routes.
Also, as I explained to you over skype, just so everybody else knows: I am not inherently oppossed to other people making edits to the region map, I am just opposed to it being done without consulting me and others in a way that making sure there are no conflicts or logistical issues occur. it's just easier to have one person handle the region map because it insures that everything fits and there are no conflicts or issues from multiple people making changes.
I plan on making a guide that will help make it so other people can make edits, soon.
>>20565392>>20565177>If "fucking nothing" changes, then there's no harm in doing so. As I explained, doing so has the ADVANTAGE of having an in-game Town Map better represent in-game maps.Except not. Nothing would change EXCEPT for the fact that the region map, THAT WE VOTED IN, is invalidated. The town map is going to be less accurate to how the maps actually look then the region map no matter what.