>>48103626>>48103811Not the same anon, some overlapping taste but deviation leaning on headwear. Not sure how much of an answer this is gonna be, but there are rules and themes to it.
>Security -The base function of a rebreather prevents wearer from drowning. Unless magic, nanomachines and transformation are common, humans can't breathe underwater (or any similar space where it's hard to breathe, like high altitudes, areas overrun with toxic fumes or an air-less void) so the gear is treated with necessity.
>Self-image is affected. -Even a simple bubble helmet can stand out as unusual, but more complex masks obscure and dehumanize wearer's face.
-While not necessarily something that's played up in the image, consideration of how relatively unsightly the equipment may look to others adds a layer of social pressure against it.
-It's effectively a trade-off of vanity for survival: Most audiences feel more comfortable seeing regular faces. Full masks/helmets shake that up. Might consider it an act of defiance to convention but also it'd just be plain silly if the character were to wear their mask above their head like some fashion accessory or cradle the helmet underarm and risk suffocating just to smile for the camera. So sticking it to convention for self preservation.
>Above all abstraction, female beauty and form must be noticeable-Wetsuits and latex suits are practically vestigial as far as what the appeal is to me. If they are implemented it's either because it might look cool or I want to feed headcanon like with Rosa. Swimsuits or clothed divers are a personal preference because I like seeing skin.
>Other?-Wearing the equipment doesn't have to be negative. The user might find the headgear comfortable or a hidden sense of wonder.
-Some headwear is faceless or heavily obscuring, which makes it kinkier.
-Breathing noises add to the appeal
-Realism was never the goal. If it looks good to me, nothing else matters.
Don't try to change my mind.