>>57030566>>57030573>>57030876Ran it through team analysis and it would technically be an upgrade, but wouldn't be worth the investment.
Your current Wiggly already gets around 4.6 activations a day, and your prospective new Wiggly gets 5 a day.
Either way, your team would reliable recover 72 energy a day, with 90 energy being slightly more likely, but that requires taking a new Pokémon all the way to 50 again and giving it both a main skill and subskill seed.
In practice, this advantage won't really be realised because if you're starting the day at 100% energy, get a waking double skill trigger activation to get everyone at 136% energy, and get a couple more throughout the day, your team should still be over 80% energy around bedtime.
Energy drops 1% every 10 minutes, so that 36% overflow takes 6 hours to return to 100%, and 4 activations means 12 hours of peak performance. The buffer from 81-100% itself is another 3 hours.
In short it basically means you won't notice a practical difference despite the cost, but you might notice the slightly reduced strength gains for the lower helping speed, and you might also have fewer double-crits after waking because your current Wiggly's Inventory Up L is actually a very nice perk.
>>57031151That's virtually perfect. Fucking congrats anon.
Even if the nature isn't perfect it's highly ideal, thing's gonna be faaaast.