>>48010862>What addition would you add to gameplay?I want to see the size differences in the overworld played up. Some extremely rare Pokemon being much bigger and more powerful (not Dyna) kinda like in the anime, but more down to earth.
More interaction with the overworld, as "exploitable" as possible by both the PC and the Pokemon, similar to what anon here said ->
>>48010897It also seems like the trainer being in actual danger will be a feature in this particular "series" so that adds a new layer to the combat. Not sure if giving them a way to defend themselves other than Pokemon is ideal, but maybe some lore specific items/weapons to protect themselves (Pokeflute, smoke-bomb, etc) Giratina's myth mentioned a sword, but I can't imagine killing Pokemon, unless the mechanic drains them of energy like a Honedge kinda sword before capture.
>What would you like to see storywise and on the lore side?Legends "Original Dragon" in the ancient era of Unova's warring states. I'm guessing it would be more akin to a Romance of the 3 Kingdoms style of game with aesthetics, rather than anything really "american" or even native american.
>What main event would you choose as the main scenario for this game?Uniting Unova, establishing the empire. Defeating warlords (likely type based) and bringing them under your heel.
Sounds a lot like Conquest, but I'd want it expanded. There should be more to it than just defeating a boss battle. Maybe there needs to be extra objectives/sidequest for the people/pokemon which needs to be fulfilled, with a map of how much you've united the land.
>Would you set it in the past or in the present?All hypothetical "Legends" games need to be in a bygone era. Unless Legends is to replace the main series... but lets not get ahead of ourselves.