>>54007545>60 speedyeah no those obamasnows are not living long enough to setup aurora veil, not like it'd matter
also come to think of it, one stonjourner would probably massively increase the damage output of the entire team with power spot's 30% attack/special attack bonus
alright so I'm thinking that with a team comp of 10 mons, I'd use these to wreck this E4 member
>Kleavorkilling articuno + setting rocks if he doesn't send his entire team out at once
>Stonjournerpower spot + rock slide spam, and second wide guard user
>Garganaclwide guard + rock slide spam
>Turkoalsun setting + eruption
>Talonflame>Talonflametwo of them to sustain quick guard to neuter the weaviles, with priority tailwind as speed control, and heat wave after tailwind is setup
>Arcanine-H>Arcanine-H>Arcanine-H>Arcanine-H4x intimidation + heat wave spam
i think there's further ways to optimize this but the bio said "upwards of 10 pokemon fight at a time" so you could probably just add more
strategy used:
>turn 1:>turkoal sets sun>kleavor uses stone axe on articuno to delete it before anything bad happens>stonjourner uses wide guard>one of the talonflames uses quick guard so weaviles can't priority spam>the other talonflame uses tailwind>everything else uses spread moves>garganacl uses rock slide>turkoal uses eruption>arcanines use heat wave>the sheer damage output should knock out everything>anything that somehow survives will probably be unable to do anything due to quick guard, wide guard, and 4x intimidate (none of the special attackers are likely to live anyways)>turn 2:>the talonflame that didn't use quick guard last turn uses quick guard while the other throws in a heat wave>garganacl uses wide guard while the stonjourner uses rock slide>everything else uses their spread moves>this should delete whatever mons he had as backupggez
and if ubers would be allowed, well picrel shows what can be done against a groudon
>but what about sashesgahahahahahahahahaha