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Let's get SPICY
>EVERY TYPE has its own Terrain and Terrains in general get buffed. I'll do a few for types that need it.
>Every Terrain buffs it's type's moves by 1.5x
>Average (Normal) Terrain make Ghost type Pokemon weak to Normal moves, Normal type healing moves restore 75% max HP, every Normal type move with secondary effects act as if they're affected by Serene Grace, Yawn causes Sleep immediately after use, but the Terrain can be broken by All-Out Pummeling.
>Electric Terrain boosts Galvanize's boost to 2x (Imagine THAT with Explosion), Explosive moves half Defense as intended and deal additional Electric damage. Surf, Muddy Water, and Hurricane hurt more and deal Electric damage. Charge Beam's buff now has a 100% chance of happening, but Tectonic Rage breaks the Terrain.
>Icy (Ice) Terrain causes Ice moves to have a doubled chance of Freezing, weakens Fire moves, Rock attacks become Ice attacks, and Hail always lasts 8 turns. Hail-based abilities activate. Here's the BETTER part: The Terrain is slippery and there's reflective surfaces on it! If physical contact attacks miss the user slips and hurts themself, if Special attacks miss they reflect BACK to target and hurts MORE! Light-based moves are buffed and have perfect accuracy!
>Toxic (Poison) Terrain causes Poison type moves to have a chance of causing ANY status effect, Venoshock deals double damage and Venom Drench lowers stats regardless of Poisoning, entry hazards are consumed at the end of the turn and have additional effects. Stealth Rock deals double damage, Spikes deals Ground type damage and is buffed, Toxic Spikes can actually hurt and Poisons, and Sticky Web severely lowers speed. Fuck it, let's make Earthquake do jack shit while we're at it.