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>used to do a lot of mono-type runs
>always gave them some kind of theme to make things more interesting
>usually stuff like the names you would give them
>finally doing a normal playthrough after a long time
>get bored and try to come up with something good
>inspired by nuzlocke comic start coming up with gijinka designs and lore for team
>journey is now about a young noble in a quest competing with his siblings for the honor of marrying a royal
>through his journey he meets a run away priest, a mafia boss's kid who wants to overthrow his dad and many other characters
>HM slaves are the family's servants
>personalities based on natures
>keep imagining dialogues between them as they evolve and "get promoted" to different classes ala Fire Emblem
And the worst part is that i gave each of them a real life nationality, a name based on it and honorables based on different things like army, royalty, the church, the mafia etc