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So what I'm getting here, good design is:
> keep it simple
> evolution line should be short
> prevolutions need to have a running theme as they evolve into more powerful forms
> consistency is good but only in individual mons, not an entire baby stage for mons
>knock it off with the gajinka/humanoid forms, keep it to a minimum
I have to give props to Digimon for trying something different from Pokemon, fascinating to see how design ideas fail or succeed in these shows.