>>53549421I'll switch to essentials and give you my in-progress Essentials project to do with as you please if you tell me how to do the following in Essentials:
Max IV is 32, max EV is 64.
All Pokemon, moves, abilities, items, etc up to generation 9.
EVs are not divided by 4 and rounded down.
Gym Badges boost enemy trainer Pokemon, not your own.
Some enemy trainers use Shadow Pokemon who are instantly purified by the human companion who follows you around like Veronica from Fallout New Vegas
Post-battle EV gain is determined by what your nature boosts, not what your foe is.
All Pokemon are generated with 32 in every IV by default no matter what.
RNG removed from move effects, if it "could happen sometimes" it never happens.
Attacks never miss. OHKO moves like Sheer Cold are removed from the game.
RNG removed from abilities, if it "could happen sometimes" it always happens.
Super Effective moves become critical hits for a bonus 1.5x damage. Otherwise crits never happen.