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>Every boss mon has optimized coverage moves and items
Sure
>Every pokemon gets free buffs
Okay sure
>Every boss mon has optimized EVs and IVs
That's going to make the game challenging, but fair enough
>Every boss uses 3+ hyper potions to keep its pre-buffed optimized pokemon healthy
This game's approach to boss design really isn't good. It's not too hard with the way it's tuned right now, but it feels like Ashen Frost's philosophy in its larval stage and I really don't like it.