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Besides the obvious ones like fighting/humanoid pokemon here's one:
Dusknoir
Standing LMH punch would just be punches
Standing LMH kicks would come out as 'shadow feet' from the stomach mouth
Crouching LMH punches would just be punches
Crouching LMH kicks would be dusknoir putting its tail/wisp into the ground and it coming back up in front of it from the ground
Hadouken input LMH - a radio/shockwave projectile (from its antennae. Shadow ball seems too obvious here)
Shoryuken input LMH - Shadow Punch: Dusknoir doesn't jump up with the uppercut, but instead throws a punch in an upward direction and the punch manifests a fist of energy that continues in an upward trajectory
Tatsumaki input LMH - Disable, depending on the LMH input, Dusknoir can temporarily disable the opponents "special" move inputs for 3 seconds
Special (hadouken) - shadow ball i guess
Special (shoryuken) - shadow punch - pretty much same as the regular shoryuken input but powered up with Will-O-Wisp so the opponent gets burn damage
Special (tatsumaki) - Curse: dusknoir curses the opponent and the opponent becomes slower (similar to viewtiful joe's slow special in mvc3/u)
Level 3 - destiny bond - if Dusknoir is KO'd, take 3/4 of Opponent's health (or knock them out though that may be a bit OP)