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>Backgrounds with terrain that actually changed based on moves you used in battle
>Character Customization
>Customizable bikes that didn't put you in a clown suit
>A method to fully train and reset EVs at no cost from the beginning of the game
>A method to fully EV train an entire party in 5 minutes
>First game to integrate Triples and Rotation into the tower clone
>Online functionality that brought the game up to MMO standards, complete with Voice Chat and sendable buffs
>A story with lore that's actually interesting and ties into the game instead of being one-off.
>First game to offer non-grid movement
>First game to let you ride on Pokemon
>First game to have multiple regional dexes with distribution that actually made each place feel unique instead of just spamming Pikipek and Skwovet everywhere
All things that Sun and Moon completely erased from the series. How does it feel knowing (You)r favorite generation is still worse than the worst?
Gen 7 was a huge paradigm shift for the series, what you Alolatards fail to understand is that it didn't need to be a bad one. They could have at least cared to do the bare minimum that XY shilled out, but they didn't.
>trials are just gyms that were cut and reskinned in the debugging phase
>Alola is largely unmemorable due to the fact that players are just guided through it without any agency in exploring. Even the "side areas" are just dead ends that amount to nothing unlike Kalos Route 16 which actually loops around during the main campaign and has its own mini-dungeon.
>Story isn't even remotely engaging because the player has no stake in it and the lore never expands itself, which XY at least managed to do through themes and contextual events
>Alolan forms were LITERALLY only created to supplement LGPE, which is why they were only Kanto Pokemon with types Kanto was lacking
Anons on here don't like Sun and Moon. They like the mindless hype season that doesn't at all reflect what the games actually ended up being.