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Honestly Pokemon Colosseum and XD were created because they knew their fans from generation one were growing up and all these new titles would snatch away their fan base so they tried something more grown up and different to not only recapture their fan base but also to entice new kids.
Yes the dialogue left a sour taste in your mouth and the battles were long
but I sorta enjoyed watching my pokemon shoot things at other pokemon and react to said things.
The main characters were enjoyable and Iconic. I usually hate damsels in distress in games but it tends to happen! I mean shit how many escort quests are there in other games or a horrible sidekick who follows you around. I think she was meant to be put there so Wes had more of a motive to change and be different than his previous life. He had someone to take care of and cherish with him and enjoy some company.
True she could've been replaced by some object but I'd like to think it was impossible for Wes to grab more than two objects back in Cipher's Base. Also if anyone played the game, the goons were usually testing out their shadow pokemon or grabbing new pokemon to change, they had no objects to recognize shadow pokemon.
In XD, i'd like to believe he has that monocle thingy because it had been a few years from Wes's story and it's possible Wes had told others about it and they either A. Confiscated everything Cipher had or B. Recreated the technology or made new technology to see shadow pokemon.
Rui had to be there for Wes, simple as that. Even if she was annoying. At least she wasn't giving you random annoying tips.
People wanted more pokemon in the game but it wasn't possible because there'd be too many models for the gamecube to handle from Kanto-Hoenn.
All in all I really enjoyed this game and concept. The shadow pokemon gave you a purpose for catching them instead of being like LEL CATCH THEM ALL FOR POKEDEX. (Cont)