>>47720827>Does this workIdk you tell me
>Current matchmaking systems depend on a single core strategy: create fair games at all times. These systems pair similarly skilled players on the assumption that a fair game is best player experience. We will demonstrate, however, that this intuitive assumption sometimes fails and that matchmaking based on fairness is not optimal for engagement.>By formulating matchmaking into an optimization problem, we pair players in order to maximize the overall player engagement, or equivalently, minimize the overall player disengagement. >First, we measure a player’s disengagement by their churn risk after each matchmaking decision. Here churn refers to no gameplay within a period of time, such as a week.The figurative jews are literally writing public papers, bragging how they are mentally manipulating you. Just imagine how good these games would be without this shit.