>>39548563assuming damage is calculated the exact same as in mainline games
taking tate and iris, who are both at level 90
also assuming the defending pokemon has a def stat of 100, takes neutral damage from the attack, and you landing the highest possible damage roll
AND FINALLY assuming that this is the proper damage formula:
>((2A/5+2)*B*C)/D)/50)+2)*X)*Y/10)*Z)/255with the variables meaning the following:
A = attacker's Level
B = attacker's Attack or Special
C = attack Power
D = defender's Defense or Special
X = same-Type attack bonus (1 or 1.5)
Y = Type modifiers (40, 20, 10, 5, 2.5, or 0)
Z = a random number between 217 and 255
>((180/5+2)*270*61)/100)/50)+2)*1.5)*1/10)*255)/255 = 125.4(x3) = 376.416with him emptying the meter and doing 3 attacks he'd do 1129.248
>((180/5+2)*213*138)/100)/50)+2)*1.5)*1/10)*255)/255 = 233.694(x2) = 447.388with her emptying the meter and doing 2 outrages its 894.776
You're right
if you were to get iris to +6, each attack would be doing 701.082 damage and she'd outdps him with 1402.164
getting them to +6 is pretty trivial
with liza as a teammate it'd be
>use xattack>use liza's party attack buff>then double your buffs with tate's move or use another xattacktate's buff saves 0 turns, and is only good if you got hit with a sync move and need to rebuff