Quoted By:
>GC:The new Pokéstar Studios features in Black/White 2 are another to attempt to do something else with stats and abilities beyond just fighting. But these ideas – the dressing up, the theatre shows – they never seem to last much from one game to the next. Is that an acknowledgement that you’ve never got it quite right before?
>TU:The thinking behind Pokéwood was to increase the pokémon’s possibility, so for example the pokémon could fight a UFO or some kind of protagonist. And these kind of capabilities have never been possible before, because you kind of live in reality and there are rivers and trees and certain boundaries. But these things in the medium of film are kind of erased. For that reason I feel fulfilled by Pokéstar Studios, but it’s also there as an education tool for beginners – where you can learn the intricacies of the mechanics of the battle and that’s why it’s there quite early on in the storyline, in the route that the protagonist takes.
>GC:Thinking of the Dream Radar download, AR in general seems custom-made for Pokémon. The games have never been dependent on technology, and yet this is one thing you could certainly imagine having a significant impact on future titles. Is that the case or will it just be a one-off?
>JM:In terms of the AR searches… technology isn’t there for technology’s sake, as you say. If it’s there it has to meet the concept of the game, it has to be compatible with that. And with the AR searcher you go deeper into the 3D realm to catch pokémon, and that’s why it’s there. And the sprites in the battle scenes are there because that’s the best way to show the images of the Pokémon and the various different appearances.
>In terms of the 3D, of course it does increase the possibilities and the things that you can do in the game but it won’t directly influence the concept itself. It will be concept first and it won’t be the hardware that drives decisions.