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How long until N64 romdev becomes feasible? I want to make a homeconsole Pokemon RPG using N64 resources from games like Stadium/2, Snap, and other games like OoT/MM and SSB.
Modeling Fakemon for it won't be a problem, the N64 models are so lowpoly and simple the biggest deal would be textures.
I guess the biggest undertaking of this would be programming an actual Pokemon engine for N64.