>quick claw activates on turn 1, when I would've survived the hit and gotten my move off anyways>but doesn't activate turn 2this has happens so often
I'm getting quick claw rigged here but it's so satisfying gambling on it going off
Though it took some serious itemfagging to stall out the seeded magnet rise and cursed body, including a revive on good ol' Yippeedooda to bring him back after I got trolled by quick claw. If he didn't want me to use healing items maybe he should've teched in Embargo
For the listeners at home Crustle didn't really get to shine but stalled out Mimikyu for free for like 5 turns while it was toxic'd (by Skrelp, the one that belonged to the still-alive poison fellow) and let me revive and heal and such.
Overall a bit of a spooky fight but I certainly could have played it better than I did.
Total Whiteouts: still 7
>>56059477All of the stuff you're doing - it's all a part of the allgen mod, yeah? As in, it doesn't replace any part of the base game but adds it all in as additional events and such? Not going to be adding any mods or anything mid-way through a playthrough but I'm curious as to how much it adds vs how much is just expanded rosters/swapped mons.